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Lori Cook, one of our favorite "brush" girls has just sent me an awesome tutorial on a snap-in filter thingy (technical term: thingy) that Digital Image Pro users can use to make their textures look like they are raised like you can in Photoshop, Photoshop Elements, or Paint Shop Pro. Awesome, huh?
Digital Image is capable of using what's called "third party" 8bf filters or plug-ins, one of which will allow you to use Textures in exactly the same way as Photoshop users.
First, some basics on filters. Filters do things to your images. They can add artistic effects, bevels, shadows, lighting, etc. Some filters are built into your software, like your lighting, bevels and shadows, and are usually found under the Effects menu. Other filters are manufactured by other companies and can be "plugged in to" your software, hence the name Plug-ins.
The Texturizer filter that is built into Photoshop and Photoshop Elements is also available on the internet as a free download. DIP users can get this filter and then use it to texturize your layouts same as Photoshop users.
Finding the Filter
The first thing you must do is find and download the filter. There are many sites that offer it as a free download. I am reluctant to offer links as they seem to come and go so frequently, but to get you started, here's a couple that I know have been around for years. If these are dead by the time you read this, simply do a Google search for "texturizer filter download" and I'm sure you''ll find it.
http://punkinstuff.tripod.come/fx/fx9.html
At this site, the filter is offered in the second row of cats, last photo on the right. Click the photo to start the download.
http://www.desingsbyjoy.net/Starting-n-PSP/Texturemore.htm
At this site, simply click the "install in the plug-in folder" to start the download.
Downloading the Filter

Once you find the filter, you must download it. The download box will ask you where you want it to be downloaded. You can put it anywhere on your computer, but I suggest you put it in the folder that DI has just for plug-ins called "Plug-ins."
Once you have the zip, please scan it for viruses. You never know, and it doesn't hurt to be careful. Then unzip it.
If you choose to put the filter someplace other than the plug-in folder provided, simply remember where you put it as you'll need to know this for the next step.
Telling DI You Have the Filter

The next step is to tell DI that you have this filter and where it is. Click Tools> Options then pick the "General" tab. Look in the second section and you'll see "Plug-in Filters Options." Click that.
A new window opens with the path to a folder. You must make sure this is the path, or the location, of where you put the filter. The default that shows will be the Plug-in folder that DI provided. If you put the filter there, you're set to go. If you put the filter somewhere else, simply click the "Browse" button and browse to that folder. When the correct folder location is showing, click "OK" to exit that window, and "OK" once again at the General Options window.
Starting the Texturizer Filter

Open an image or a photo you want to add texture to. Click Effects> Plug-in Filters.

On the left side of your workspace, a new window called "Plug-in Filters" opens. Choose "Texturizer" from this list.
Using the Texturizer Filter
When you select the Texturizer filter, its window will open.
In the "Texture:" area, you will see some texture listed: Canvas, Brick, or something like that. Click the down arrow to the right of this to open the drop-down list. Scroll to the bottom where it says “Load Texture” and select it. Browse to where you put your ScrapGirls textures and pick the one you want to use.
You will be returned to the Texturizer window and the texture will be applied to your image.
Settings
You can zoom in and out of the preview window by using the "+"and "-" signs under the preview window.


Scaling determines how big the texture pattern will be. Here is an example of the same texture, LCO_GrungeTextures2_Cracks, on the same square, but the first one has a 50% scale setting and the second a 150% scale. The size of the texture imprint is changed.

Relief determines how "high" or "deep" your texture will be. This example uses LCO_LoveTextures_Kisses. The first square is the texture at a relief of 1. The second uses a relief of 5.
The light options determine which way the light will hit the texture. This works much like a drop shadow.

The "Invert" check box gives you the option to have your texture appear to be rising up off the paper, or to sink down into it. This example uses the LCO_LoveTextures_Heart. In the first box, the texture rises off the paper. In the second, it appears carved into it.
When you have your texture to your liking, simply click "OK" and you're done!
I hope this helps get you started with Textures in Digital Image.
Tutorial uses:
Tutorial written by Lori A. Cook
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